Stalker - Secondary Powers
Dark Armor
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker cal pull off Critical hits with his attacks, and even land a massive “Assassin's Strike” with an Assassin power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment power, giving you even greater stealth capability. Very low endurance cost.
Available at level: 1
Dark Embrace
You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Negative Energy and Toxic damage.
Recharge: Fast
Available at level: 2
Murky Cloud
You create a Murky Cloud enshrouding you. This cloud can absorb all forms of energy, making you more resistant to Fire, Cold, Energy and Negative Energy attacks, as well as Endurance Drain effects.
Recharge: Fast
Available at level: 4
Shadow Dweller
You are a true Shadow Dweller of the Netherworld. Your affinity for the shadows grants you an inherent bonus ti all Defense, as well as an increased Perception and a resistance to Immobilization. Your Perception bonus and resistance to Immobilization improves over level. Shadow Dweller is an Auto power. It is always on and costs no Endurance.
Available at level: 10
Obsidian Shield
You can create a special Obsidian Shield that grants good resistance to Psionic damage. With your mind enshrouded in darkness, you are protected from Sleep, Fear, Hold Immobilize and Disorient attacks.
Recharge: Fast
Available at level: 16
Dark Regeneration
You can tap into the essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.
Damage: Minor, Recharge: Slow
Available at level: 20
Cloak of Fear
You can wrap yourself in a nightmarish Cloak of Fear. Foes close to you are treated to visions most horrific, forcing them to tremble in terror, only attacking if attacked and even then, at reduced Accuracy.
Recharge: Fast
Available at level: 28
Oppressive Gloom
The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerouns to use.
Recharge: Moderate
Available at level: 35
Soul Transfer
Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Fisoriented. The dark effects of the Soul Transfer will actually leave you invulnerable for a brief time and protected from XP debt for 20 seconds. There must be at least one foe nearby to fuel the Transfer and revive yourself.
Damage: Moderate, Recharge: Very Long
Available at level: 38










