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Powers

Stalker - Primary Powers

Martial Arts

Thunder Kick

You can perform a strong Thunder Kick that hits so hard it can Disorient your target.

Damage: Moderate, Recharge: Fast

Available at level: 1

AccuracyDamageRecharge ReductionReduce Endurance CostDisorient Duration

Storm Kick

You can unleash a roundhouse kick that pummels your foe for moderate damage.

Damage: Moderate, Recharge: Fast

Available at level: 1

AccuracyDamageRecharge ReductionReduce Endurance Cost

Crippling Axe Kick

You can perform a Crippling Axe Kick that deals minor damage, but has a chance to Immobilize your target, as well as Slowing their run speed.

Damage: Minor, Recharge: Fast

Available at level: 2

AccuracyDamageReduce Endurance CostImmobilize DurationRecharge Reduction

Assassin's Blow

A signature Stalker attack.  This attack does moderate damage on its own as a frontal attack.  However, if it is executed while you are Hidden, this attack will do tremendous lethal damage, as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.

Damage: Special, Recharge: Slow

Available at level: 6

AccuracyDamageRecharge ReductionReduce Endurance Cost

Focus Chi

Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.

Recharge: Long

Available at level: 8

Reduce Endurance CostRecharge ReductionTo Hit Buff

Placate

Allow you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated Foe, he will be able to attack you back.

Recharge: Long

Available at level: 12

Increase RangeRecharge Reduction

Cobra Strike

Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of Disorienting your target.

Damage: Minor, Recharge: Slow

Available at level: 18

AccuracyDamageRecharge ReductionReduce Endurance CostDisorient Duration

Crane Kick

You can perform a slow, high damage kick that will likely knock your target back.

Damage: High, Recharge: Moderate

Available at level: 26

AccuracyDamageReduce Endurance CostKnockBack DistanceRecharge Reduction

Eagles Claw

You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage.

Damage: Superior, Recharge: Slow

Available at level: 32

AccuracyDamageReduce Endurance CostDisorient DurationRecharge Reduction
Enhancement Key
  • Accuracy

    Accuracy

    increases the Accuracy of an attack power


  • Confusion Duration

    Confusion Duration

    increases the duration of a Confuse power


  • Damage

    Damage

    increases the damage of an attack power


  • Damage

    Damage Resistance

    increases the Damage Resistance of a power


  • Defence buff

    Defence Buff

    increases the effectiveness of a Defence buff


  • Defense DeBuff

    Defence DeBuff

    increases the effectiveness of a Defence debuff


  • Endurance Modification

    Endurance Modification

    increases the Endurance Modification ability of a power.


  • Fear Duration

    Fear Duration

    increases the duration of a Fear power


  • Flight Speed

    Flight Speed

    increases the speed of a Flight power


  • Heal

    Heal

    increases the effectiveness of a Healing power


  • Hold Duration

    Hold Duration

    increases the duration of a Hold power


  • immobilize_duration_icon.png

    Immobilize Duration

    increases the duration of an Immob. power


  • Intangibility Duration

    Intangibility Duration

    increases the duration of an Intang. power


  • Decrease Interrupt Time

    Decrease Interrupt Time

    decreases the activation time of a power


  • Jump

    Jump

    increases the height and distance of jumps with a jumping power


  • KnockBack Distance

    KnockBack Distance

    increases the Knockback distance for a power


  • Increase Range

    Increase Range

    increases the range of a ranged power


  • Recharge Reduction

    Recharge Reduction

    decreases a power’s recharge time


  • Reduce Endurance Cost

    Reduce Endurance Cost

    decreases the Endurance cost of a power


  • Run Speed

    Run Speed

    increases the speed of a Run power


  • Sleep Duration

    Sleep Duration

    increases the duration of a Sleep power


  • Slow Duration

    Slow Duration

    increases the effectiveness of a Slow power


  • Disorient Duration

    Disorient Duration

    increases the duration of a Disorient power


  • Taunt Duration

    Taunt Duration

    increases the time a Taunted foe will stay on you


  • To Hit Buff

    To Hit Buff

    increases the effectiveness of an Accuracy buff


  • To Hit DeBuff

    To Hit DeBuff

    increases the effectiveness of an Accuracy debuff