Mastermind - Secondary Powers
Traps
Web Grenade
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can immobilive most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Recharge: Fast
Available at level: 1
Caltrops
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that pass over the caltrops will be forved to move at a slower rate. They will also take some trivial lethal damage over time.
Damage: Minor , Recharge: Slow
Available at level: 2
Triage Beacon
You Plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Trage Beacon. The Beacon is invulnerable.
Recharge: Very Long
Available at level: 4
Acid Mortar
You can place a small Mortor on the ground. If an enemy passes nearby, the Mortar will fire an Acid grenade at the target. The grenade will explodes in a small shower of acid on impact. This acid eats through armor, causing minor damage over time. It reduces the targets defense as well as his damage resistance. The mortar will last up to 60 seconds and fire up to 10 grenandes. It can be destroyed by your foes.
Damage: Minor(DoT), Recharge: slow
Available at level: 10
Force field Generator
You can build a force field generator drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including Psionic. The Dispersion Bubble also protects allies from immobilization, Disorient, and Hold effects. The Drone will follow you, can be buffed and healed or even destroyed. However, it is not a Henchman and cannot be given commands. Limited to one Force Field Generator.
Recharge: Very Slow.
Available at level: 16
Poison Trap
You can build a poison gas trap on the ground. Any foes that pass near the Poison trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit. Affected Foes Regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trap will detonate.
Recharge: Long
Available at level: 20
Seekers Drone
You create two Seeker Drones. These Seeker Drones will follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, Accuracy and Perception may even be Disoriented for a short while. You can only ever have Two Seeker Drones out at one time and they can be destroyed by your foes.
Recharge: Long
Available at level: 28
Trip Mine
You can place a trip mine on the ground. Any foes that pass near the trip mine will cause it to explode, severly damaging all nearby foes and sending them flying. The trip mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate. Setting a mind is delicate work, and if you are interrupted, you will fail.
Damage: Superior. Recharge: slow
Available at level: 35
Detonator
A good mastermind means always plans ahead, but a great one knows when to make a strategic sacrifice. You have equipped all your henchmen with explosives. When the time is right, select a Henchman and set off the detonator. Undead and Roberts are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers, and other free thinking Hencmen will try to place the explosive on the ground and get away. But you know...the fuse is short.
Recharge: Very long.
Available at level: 38










