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Powers

Mastermind - Secondary Powers

Traps

Web Grenade

Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can immobilive most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.

Recharge: Fast

Available at level: 1

AccuracyRecharge Reduction Reduce Endurance CostImmobilize DurationIncrease Range

Caltrops

You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that pass over the caltrops will be forved to move at a slower rate. They will also take some trivial lethal damage over time.

Damage: Minor , Recharge: Slow

Available at level: 2

RechargeReduce Endurance CostIncrease RangeDamageSlow Duration

Triage Beacon

You Plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Trage Beacon. The Beacon is invulnerable.

Recharge: Very Long

Available at level: 4

Reduce Endurance CostHeal

Acid Mortar

You can place a small Mortor on the ground. If an enemy passes nearby, the Mortar will fire an Acid grenade at the target. The grenade will explodes in a small shower of acid on impact. This acid eats through armor, causing minor damage over time. It reduces the targets defense as well as his damage resistance. The mortar will last up to 60 seconds and fire up to 10 grenandes. It can be destroyed by your foes.

Damage: Minor(DoT), Recharge: slow

Available at level: 10

Recharge ReductionReduce Endurance CostDamageDefense Buff

Force field Generator

You can build a force field generator drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including Psionic. The Dispersion Bubble also protects allies from immobilization, Disorient, and Hold effects. The Drone will follow you, can be buffed and healed or even destroyed. However, it is not a Henchman and cannot be given commands. Limited to one Force Field Generator.

Recharge: Very Slow.

Available at level: 16

Reduce Endurance CostDefense Buff

Poison Trap

You can build a poison gas trap on the ground. Any foes that pass near the Poison trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit. Affected Foes Regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trap will detonate.

Recharge: Long

Available at level: 20

Recharge ReductionHold DurationSlow Duration

Seekers Drone

You create two Seeker Drones. These Seeker Drones will follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, Accuracy and Perception may even be Disoriented for a short while. You can only ever have Two Seeker Drones out at one time and they can be destroyed by your foes.

Recharge: Long

Available at level: 28

AccuracyDamageReduce Endurance Cost Recharge ReductionTo Hit DeBuff Disorient DurationIncrease Range

Trip Mine

You can place a trip mine on the ground. Any foes that pass near the trip mine will cause it to explode, severly damaging all nearby foes and sending them flying. The trip mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate. Setting a mind is delicate work, and if you are interrupted, you will fail.

Damage: Superior. Recharge: slow

Available at level: 35

AccuracyRecharge ReductionReduce Endurance CostDamageKnockBack Distance

Detonator

A good mastermind means always plans ahead, but a great one knows when to make a strategic sacrifice. You have equipped all your henchmen with explosives. When the time is right, select a Henchman and set off the detonator. Undead and Roberts are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers, and other free thinking Hencmen will try to place the explosive on the ground and get away. But you know...the fuse is short.

Recharge: Very long.

Available at level: 38

AccuracyRecharge ReductionReduce Endurance CostDamageKnockBack DistanceIncrease Range
Enhancement Key
  • Accuracy

    Accuracy

    increases the Accuracy of an attack power


  • Confusion Duration

    Confusion Duration

    increases the duration of a Confuse power


  • Damage

    Damage

    increases the damage of an attack power


  • Damage

    Damage Resistance

    increases the Damage Resistance of a power


  • Defence buff

    Defence Buff

    increases the effectiveness of a Defence buff


  • Defense DeBuff

    Defence DeBuff

    increases the effectiveness of a Defence debuff


  • Endurance Modification

    Endurance Modification

    increases the Endurance Modification ability of a power.


  • Fear Duration

    Fear Duration

    increases the duration of a Fear power


  • Flight Speed

    Flight Speed

    increases the speed of a Flight power


  • Heal

    Heal

    increases the effectiveness of a Healing power


  • Hold Duration

    Hold Duration

    increases the duration of a Hold power


  • immobilize_duration_icon.png

    Immobilize Duration

    increases the duration of an Immob. power


  • Intangibility Duration

    Intangibility Duration

    increases the duration of an Intang. power


  • Decrease Interrupt Time

    Decrease Interrupt Time

    decreases the activation time of a power


  • Jump

    Jump

    increases the height and distance of jumps with a jumping power


  • KnockBack Distance

    KnockBack Distance

    increases the Knockback distance for a power


  • Increase Range

    Increase Range

    increases the range of a ranged power


  • Recharge Reduction

    Recharge Reduction

    decreases a power’s recharge time


  • Reduce Endurance Cost

    Reduce Endurance Cost

    decreases the Endurance cost of a power


  • Run Speed

    Run Speed

    increases the speed of a Run power


  • Sleep Duration

    Sleep Duration

    increases the duration of a Sleep power


  • Slow Duration

    Slow Duration

    increases the effectiveness of a Slow power


  • Disorient Duration

    Disorient Duration

    increases the duration of a Disorient power


  • Taunt Duration

    Taunt Duration

    increases the time a Taunted foe will stay on you


  • To Hit Buff

    To Hit Buff

    increases the effectiveness of an Accuracy buff


  • To Hit DeBuff

    To Hit DeBuff

    increases the effectiveness of an Accuracy debuff