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Powers

Mastermind - Secondary Powers

Poison

Alkaloid

Heals Ally target and provides small amount of Toxic Resistance. Can not be used on self.

Recharge: Fast

Available at level: 1

Reduce Endurance CostHealIncrease RangeRecharge Reduction

Envenom

Reduces target's Damage Resistance and Hit Point Regeneration rate. This also reduces the amount of benefit target will receive from Heals from other players.

Recharge: Slow

Available at level: 2

AccuracyReduce Endurance CostIncrease RangeRecharge ReductionDefense DeBuff

Weaken

Reduces Accuracy and Damage of target. Also reduces the affect of target's secondary powers (Heals, Defense Buffs, Endurance Drain, Disorients, Holds, Immobilizes, Knockbacks, ect.) These are all weakened.

Recharge: unknown

Available at level: 4

Recharge ReductionReduce Endurance CostIncrease RangeTo Hit DeBuff

Neurotoxic Breath

Reduces movement and attack rates as target chokes

Recharge: Slow

Available at level: 10

AccuracyRecharge ReductionReduce Endurance CostIncrease RangeSlow Duration

Elixir of Life

With this Elixir, you can revive a fallen ally and turn him into a killing machine. The revived target has increased damage, accuracy, endurance recovery, and attack speed, and gains resistance to Toxic damage. A brew of this sort is not without its side effects. The revived target will soon become very sick and severely weak after about 90 seconds. All effects of the Elixir will eventually wear off. Elixir of Life can only be used on players and cannot be used on your henchmen.

Recharge: Long

Available at level: 16

Recharge ReductionReduce Endurance CostIncrease RangeEndurance ModificationDamage Resistance

Antidote

Will Free Ally from Disorient, Hold, Sleep, Slow, and Immoblilize - Leaves them resistant to such effects for a period / Provides Cold and Toxic Resistance as well. This power can be stacked.

Recharge: Fast

Available at level: 20

Recharge ReductionReduce Endurance CostIncrease RangeDamage Resistance

Paralytic Poison

Attacks nervous system of target thereby leaving them Held and Defenseless

Recharge: Slow

Available at level: 28

AccuracyRecharge ReductionReduce Endurance CostIncrease RangeHold Duration

Poison Trap

You can build a Poison Gas Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit.  Affected Foes Regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trap will detonate.

Recharge: Long

Available at level: 35

AccuracyRecharge ReductionReduce Endurance CostSleep DurationEndurance Modification

Noxious Gas

You place the power on your henchmen, any foe that comes near the henchmen will have accuracy, defense, damage, and damage resistance reduced. Chance that any humaniod will be overcome and become violently ill remaining immobilized until they empty their stomach contents

Recharge: Very Slow

Available at level: 38

Recharge ReductionReduce Endurance CostIncrease Range
Enhancement Key
  • Accuracy

    Accuracy

    increases the Accuracy of an attack power


  • Confusion Duration

    Confusion Duration

    increases the duration of a Confuse power


  • Damage

    Damage

    increases the damage of an attack power


  • Damage

    Damage Resistance

    increases the Damage Resistance of a power


  • Defence buff

    Defence Buff

    increases the effectiveness of a Defence buff


  • Defense DeBuff

    Defence DeBuff

    increases the effectiveness of a Defence debuff


  • Endurance Modification

    Endurance Modification

    increases the Endurance Modification ability of a power.


  • Fear Duration

    Fear Duration

    increases the duration of a Fear power


  • Flight Speed

    Flight Speed

    increases the speed of a Flight power


  • Heal

    Heal

    increases the effectiveness of a Healing power


  • Hold Duration

    Hold Duration

    increases the duration of a Hold power


  • immobilize_duration_icon.png

    Immobilize Duration

    increases the duration of an Immob. power


  • Intangibility Duration

    Intangibility Duration

    increases the duration of an Intang. power


  • Decrease Interrupt Time

    Decrease Interrupt Time

    decreases the activation time of a power


  • Jump

    Jump

    increases the height and distance of jumps with a jumping power


  • KnockBack Distance

    KnockBack Distance

    increases the Knockback distance for a power


  • Increase Range

    Increase Range

    increases the range of a ranged power


  • Recharge Reduction

    Recharge Reduction

    decreases a power’s recharge time


  • Reduce Endurance Cost

    Reduce Endurance Cost

    decreases the Endurance cost of a power


  • Run Speed

    Run Speed

    increases the speed of a Run power


  • Sleep Duration

    Sleep Duration

    increases the duration of a Sleep power


  • Slow Duration

    Slow Duration

    increases the effectiveness of a Slow power


  • Disorient Duration

    Disorient Duration

    increases the duration of a Disorient power


  • Taunt Duration

    Taunt Duration

    increases the time a Taunted foe will stay on you


  • To Hit Buff

    To Hit Buff

    increases the effectiveness of an Accuracy buff


  • To Hit DeBuff

    To Hit DeBuff

    increases the effectiveness of an Accuracy debuff