Corruptor - Secondary Powers
Kinetics
Transfusion
Transfusion drains an enemy of some Endurance and reduced the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.
Recharge: Moderate
Available at level: 1
Siphon Power
You can Siphon the Power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
Recharge: Slow
Available at level: 2
Repel
Repel creates a zone of kinetic energy that violently repels nearby foes. Each villain that is repelled costs additional Endurance.
Recharge: Slow
Available at level: 4
Siphon Speed
You can Siphon the speed from a targeted foe, Slowing his movement and attack rate while boosting your own.
Recharge: Long
Available at level: 10
Increase Density
Increases an ally's mass, freeing him from any Disorient, Immobilization, or Hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from Knockback, as well as Smashing and Energy damage. Because the target grows more dense, his movement speed is Slowed. You cannot use this power on yourself.
Recharge: Fast
Available at level: 16
Speed Boost
You can hasten a single targeted ally. The target's movement speed, attack rate, and Endurance recovery are all greatly increased. You cannot use this power on yourself.
Recharge: Very Fast
Available at level: 20
Inertial Reduction
You can reduce your Inertia, along with that of all nearby allies. The affected heroes can then jump incredible distances for a while.
Recharge: Long
Available at level: 28
Transference
Transference drains an enemy of some of his Endurance and transfers that Endurance to all allies near the affected foe. You can use Transference to recover Endurance for yourself as well as your allies.
Recharge: Slow
Available at level: 35
Fulcrum Shift
Fulcrum Shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.
Recharge: Long
Available at level: 38










