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Powers

Brute - Primary Powers

Energy Melee

Barrage

You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe.

Damage: Minor, Recharge: Very Fast

Available at level: 1

Taunt DurationReduce Endurance CostDisorient DurationRecharge ReductionDamageAccuracy

Energy Punch

You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.

Damage: Moderate, Recharge: Fast

Available at level: 1

Taunt DurationReduce Endurance CostDisorient DurationRecharge ReductionDamageAccuracy

Bone Smasher

A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch

Damage: High, Recharge: Moderate

Available at level: 2

Taunt DurationReduce Endurance CostDisorient DurationRecharge ReductionDamageAccuracy

Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.

Recharge: Long

Available at level: 6

Reduce Endurance CostRecharge Reduction. To Hit DeBuff

Whirling Hands

By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

Damage: Moderate, Recharge: Slow

Available at level: 8

Taunt DurationReduce Endurance CostDisorient DurationRecharge ReductionDamageAccuracy

Taunt

Taunts a foe, and all foes around him, to attack you. Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other heroes and focus on you for quite a while, so use this power cautiously. An Accuracy check is not required to taunt your foes.

Recharge: Fast

Available at level: 12

Taunt DurationIncrease RangeRecharge ReductionAccuracy

Total Focus

Total focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can know out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

Damage: Extreme, Recharge: Long

Available at level: 18

Taunt DurationReduce Endurance CostDisorient DurationRecharge ReductionDamageAccuracy

Stun

By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to Disorient a target.

Damage: Minor, Recharge: Slow

Available at level: 26

Taunt DurationReduce Endurance CostDisorient DurationRecharge ReductionDamageAccuracy

Energy Transfer

Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target.

Damage: Extreme, Recharge: Slow

Available at level: 32

Taunt DurationReduce Endurance CostRecharge ReductionDamageAccuracy
Enhancement Key
  • Accuracy

    Accuracy

    increases the Accuracy of an attack power


  • Confusion Duration

    Confusion Duration

    increases the duration of a Confuse power


  • Damage

    Damage

    increases the damage of an attack power


  • Damage

    Damage Resistance

    increases the Damage Resistance of a power


  • Defence buff

    Defence Buff

    increases the effectiveness of a Defence buff


  • Defense DeBuff

    Defence DeBuff

    increases the effectiveness of a Defence debuff


  • Endurance Modification

    Endurance Modification

    increases the Endurance Modification ability of a power.


  • Fear Duration

    Fear Duration

    increases the duration of a Fear power


  • Flight Speed

    Flight Speed

    increases the speed of a Flight power


  • Heal

    Heal

    increases the effectiveness of a Healing power


  • Hold Duration

    Hold Duration

    increases the duration of a Hold power


  • immobilize_duration_icon.png

    Immobilize Duration

    increases the duration of an Immob. power


  • Intangibility Duration

    Intangibility Duration

    increases the duration of an Intang. power


  • Decrease Interrupt Time

    Decrease Interrupt Time

    decreases the activation time of a power


  • Jump

    Jump

    increases the height and distance of jumps with a jumping power


  • KnockBack Distance

    KnockBack Distance

    increases the Knockback distance for a power


  • Increase Range

    Increase Range

    increases the range of a ranged power


  • Recharge Reduction

    Recharge Reduction

    decreases a power’s recharge time


  • Reduce Endurance Cost

    Reduce Endurance Cost

    decreases the Endurance cost of a power


  • Run Speed

    Run Speed

    increases the speed of a Run power


  • Sleep Duration

    Sleep Duration

    increases the duration of a Sleep power


  • Slow Duration

    Slow Duration

    increases the effectiveness of a Slow power


  • Disorient Duration

    Disorient Duration

    increases the duration of a Disorient power


  • Taunt Duration

    Taunt Duration

    increases the time a Taunted foe will stay on you


  • To Hit Buff

    To Hit Buff

    increases the effectiveness of an Accuracy buff


  • To Hit DeBuff

    To Hit DeBuff

    increases the effectiveness of an Accuracy debuff