27 February, 2007
Combined (CoH and CoV)
Powers and Animations
- Activation rooting for all ‘click’ powers has been normalized to follow these rules:
- All powers that damage or debuff enemies will root.
- All ally buffs (AOE and single target) will root.
- AOE Heals will not root.
- Self Buffs/Heals will not root.
- Tier 9 powers such as Unstoppable, Moment of Glory, and Force of Nature will root you for 1.5 seconds while activating.
- Self-Rez powers are a special case. They will not root you while activating but they have had a 4 second immobilize effect added to them. You will still be able to use powers/inspirations, turn on toggles, or attack. For powers like Rise of the Phoenix that have a secondary damage component and should be rooted, this prevents them from being less effective. Rez powers like Revive and Rez inspirations will now only be immobilized instead of a root. Consequently, the animation for Rise of the Phoenix, Soul Transfer, and the Kheldian self-rez have been slightly sped up to account for this change.
- Changes to toggle power activation rooting:
- Personal Force Field will no longer root during activation.
- Force Bubble will now root during activation.
- Inky Aspect will now root during activation.
- Quills will now root during activation.
- Whirlwind will now root during activation. Whirlwind has also been changed so that the spinning animation will restart after using other powers.
- The following powers now root the character in place while the animation and graphical effects play:
- Adrenaline Boost, Steamy Mist, Group Invisibility
- The following powers will now transition into a more appropriate standing animation cycle when they finish. This does not change how the power functions, but only the animations it switches to after it’s done playing the power’s graphical effect and animation:
- Wedding Band, Instant Healing, Inertial Reduction, Hurricane, Murky Cloud, Obsidian Shield, Invincibility.
- Soul Storm will once again transition to its unique animation cycle after casting.
- Empathy/Regeneration Aura - changed animation so that it’s not identical to Recovery Aura.
- Aid Other/Stimulate/Aid Self - changed animations so they are more properly interrupted by movement and have less ‘skating’.
- Elude’s activation animation will no longer play unless the power is actually recharged and activates.
- Peacebringer/Warshade transform animation will no longer root the player while flying.
- The graphical effects for all Warshade powers has gone through an optimization pass.
- Added run animation for females with left handed weapons (bow, katana, etc).
- Darkest Night - Added secondary graphical effects to help identify the ‘anchor’.
- Ice Armor/Energy Absorption will use its correct animation again.
- All Self Rez powers debt protection period are now set to 60 seconds. Most were set to 20 seconds previously, though a few were at 90 seconds. This is being done to normalize the effect.
- Updated power enhancement tooltips to distinguish different types of ‘slow’ effects.
Game
- Corrected a problem that could cause the game’s framerate to drop substantially when exiting a Mission.
- Special textures and objects in missions should no longer be invisible. This addresses a problem with special missions like Frostfire, PWNZ, etc.
- Added further fixes to address a problem that could cause the client to crash when viewing trenchcoats and custom capes in certain situations. While we believe that this issue should be corrected in this version of the game, as always if you experience a client crash that brings up a dialog to send a report in, please do so.
- Improved game stability.
City of Heroes
Powers
- Tanker Invulnerability/Invincibility: Fixed a visual error with the graphic effect for the increased To Hit chance - it was being applied to the Tanker’s opponents, rather than to the Tanker. The actual To Hit buff was being applied to the Tanker correctly, this simply corrects the visual effects.
City of Villains
Powers
- The graphical effects for Thermal Radiation/Melt Armor have been optimised.










